Artist and Architect focused on creating character concepts, props and environment designs for other artists. I have worked on small teams in the design process of characters and props, mainly through drawing and digital painting using Photoshop as the main tool to obtain final pieces with a traditional look similar to graphite, ink or colored pencils.
Experience in architecture and interior design applied to that field and environment design, applied through digital or traditional sketches, using Photoshop drawing and edition tools as well as SketchUp to visualize and optimize the design process of architectural elements which will be used later as guides meanwhile the digital painting is in process.
As an artist, my main artist line of work is game art and editorial illustration, in a cartoon style with the ability to adapt to different styles and levels of complex.
On the other hand, I also have proficiency in traditional drawing using graphite, color pencils and ink for finished illustrations, sketches and studies.